Game modes

A mode fixes how long a world runs and how it is won. A world is created in one mode and keeps it to the last day, so the ground never shifts under a game in progress. Every realm in a world starts identical.

Classic

The long game. A thousand days to turn a hundred acres into the richest realm in the world.

The world

Days in a world1,000
Length of a dayset per world
Protected days at the start30
Realms in an allianceup to 5
Winnerhighest net worth

Land, food, energy, markets and a population that grows on its own. Tax, three pay dials and the draft. Research in six branches. Expeditions that take three days to arrive. Reconnaissance, surveillance and cyber attacks. Trade, alliances, and a public broadcast everyone can read. All of it is in the rules.


Skirmish example only

Not playable, and no world runs it. It is here to show what a second mode looks like: the same game, a different shape. Two hundred days, armies from the first hour, and the most land wins rather than the most money.

The world

Days in a world200
Length of a dayset per world
Protected days at the start5
Realms in an allianceup to 3
Winnermost land held